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I tried both the windows and the browser version. It is refreshing to have a 3d game every once in a while so kudos on making one. I had a good laugh at how crazy those little suckers go zooming all around! I ended up getting all 4/4. Interesting and fun concept

Bugs: The squrriels seem to like jumping through the mountains into out of bounds; and when you first pause the game, your mouse is frozen until you do it again, it works fine after the second pause, just on the initial press freezes.

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Thanks for the feedback! The squirrels going out of bounds was something never prevented, as I was still trying to get the hang of Unity. It is on the todo list for the next update though.

As for the page menu and cursor problem, I've attempted to fix that, and did a small amount of research, but am unsure how to fix this yet.

Once again, thank you for the feedback!


Edit: both have been fixed, there will be an update tomorrow sometime between 1:45 A.M. and 4:45 P.M. EST.

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I definitely didn't spend a while waiting for the web version to load, before reading the installation instructions saying to not use the web version x.x

The squirrels look amazing though, excellent game!

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Thanks. If only they looked like that in real life...

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The game has this odd vibe to it that I really like, especially with the structure near spawn and the trees. Movement was a bit too slippery and I feel like the squirrels could've been a color that sticks out more from the environment (like a red or a brown).

I'm not one for details like that, so that never crossed my mind. The movement is a pproblem that I've noticed, though I'm not sure how to tackle that yet. Thanks for the feedback, and I'll definitely make sure that the squirrels get a different color.

Unity has a free asset called standard assets that contains a first person controller. If you wanted a quick fix I'd recommend using that :)

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I am using that. I was using the rigid body controller. I think it had to do the scaling, but either way, it's fixed now, so it should be updated by tomorrow. Thanks for the suggestion though!

COO